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Demo Version 2.0 Release Date: January 1, 2008 Playtime: Approx 3hours The current Ethereal Dreams demo. A highly polished demo compared to those before it. Some original music, and many new images and features to check out. DOWNLOAD DEMO 2.0 Please contact us if you have any troubles with the download: Studios.Dragonfly@gmail.com and we'll see what we can arrange for you. Demo Version 1.1 Release Date: March 5, 2007 Playtime: Approx 0.5hour Basically an update of 1.0 with a large portion of the missing graphics filled in. At this time, unoriginal music was still being used.
Demo Version 1.0 Release Date: Feburary 6, 2007 Playtime: Approx 0.5hour First online release of Ethereal Dreams. Very unpolished, missing most of the features, and filled to the brim with substitute artwork. Lovely! Features

Original Artwork The custom artwork of Ethereal Dreams is one of its biggest pulls. Using the half kaizer sprite template by showkaizer and tana, every sprite is custom made. And with that every tileset. There is also a heavy amount of original artwork interfaced into the game's systems. Featured in all demos.  Original Music The music of Ethereal Dreams was made exclusivly for the game by Dragonfly's composer Fallofthetyrant and a couple songs by Kenneth. This allows the game to be brought to life with its own unique sound to match its unique image. Featured in 2.0 and on. 
Talents Each character is assigned a set of six talents. These talents level up with the character based on the weapon they are holding. As talents raise in level, the characters learn more skills. Featured in all demos. 
Campfires As you progress throughout the game, you have a chance to unlock hidden conversations between characters. These conversations can be viewed on the world map whenever the campfire icon is displayed in the bottom right corner. Although they aren't important to the story line itself, they reveal more about the characters and are sometimes worth a good laugh. Featured in 2.0 and on. 
Encounter Orb A colourful orb displayed in the bottom left corner is used to judged how close you are to a battle. The colour ranges from green to red and a battle occurs when it reaches red. Different terrains affect how quickly you find yourself in battle. A noisier terrain like spalshing through water, increases the chance of the enemies finding you. Be careful where you walk! Featured in 2.0 and on.

Tactics Customize up to four different attack patterns to help make battles quicker. From your menu, pick and choose what action you want all four members to take and then in battle select that tactic and simply use auto and unleash your strategy! All four tactics can be named for quick recognition. Featured in 2.0 and on.  Memo From your menu, you can access a memo that's filled with useful and useless information. A bestiary of the monsters you've fought so far, a journal keeping record of your story progress and a section dedicated to tutorials about game play. Journals and the bestiary are written by the characters themselves, adding a touch of humour to what's typically a dull collection of information. Featured in 2.0 and on. 
Maps Throughout the game you can collect maps that can be viewed from your key items. These maps not only reveal your surroundings and key locations, but also display your location and goal with easy to understand icons. Featured in 2.0 and on.
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